![]() They can build very valuable bunkers to offset their limited infantry capacity. Wehr- They are also a versitle faction, thought they seem to play more defensive than offensive. This is probably the only faction in the game that could be easily played WITHOUT a commander choice due to its inherent versitility. The only thing they lack is in panther defense, though the recent patch has reduced this weakness. Their infantry can be geared for a multitude of roles. They can play defensive, they can play offensive, they can play the flank-n-spank game, etc. They have extremely versitile unit rosters that can handle almost any task thrown at them. USF- This faction is probably the hardest to master, but all of the best players will own with them. Their infantry is perfect for smaller games, but I usually stay away from them in larger games. And the firelies are the ultimate panther cracker. I will usually build emplacements in areas that benefit not just myself, but also my team. UKF- Their emplacements and fireflies make them ideal as a support faction. ![]() They have some of the most unique commanders available and easily some of the best doctrinal units. ![]() Their strategies are heavily dependent on commander choice. Soviets- Their lack of defenses and cheap / plentiful units force them to play more offensively and focus on overwelming thier enemies. I dont have a favorite faction, but I like each of the factions for their specific traits. Originally posted by Longrod von Hugendong:
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